Anna Grossman is a West-Coast based sound designer and programmer focused on interactive and immersive environments for Theatre, Film, and Experience Design. She's worked at the crossroads of VR, Art, and theatre as lead sound designer on "Terra Incognita: A VR Installation & Performance," and transformed elements movement, dance, and communication into a musical interface as sound designer for "Solidus" and "Uncapturable" at CalArts. Her west coast work includes assistant sound designer for The Geffen's production of "IronBound" as well as on "Shout Sister Shout" at the Pasadena Playhouse. More at
Virtual & Augmented Reality