Tien-­Tsin Wong​ is a professor in the Department of Computer Science and Engineering in the Chinese University of Hong Kong. He has been coding in computer graphics area for over 20 years, including writing publicly available codes, libraries, demos and toolkits (please check his homepage, and codes for all his graphics research. He works on deep learning, GPU techniques, rendering, image­-based relighting, computational manga and multimedia data compression. He is a SIGGRAPH author and has published in both Computer Graphics Gems, ShaderX, GPU Pro, GPU Zen series and Game Developer Conference.
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Technical Papers